IOS开发之数据结构的链表

来源:爱站网时间:2020-12-26编辑:网友分享
链表的复杂度和空间复杂度的数据结构是不一样的,而这个操作通常是通过指针进行连接的,接下来爱站技术频道小编就给大家介绍IOS开发之数据结构的链表,希望大家都喜欢。

链表的复杂度和空间复杂度的数据结构是不一样的,而这个操作通常是通过指针进行连接的,接下来爱站技术频道小编就给大家介绍IOS开发之数据结构的链表,希望大家都喜欢。

单链表

双链表

数组和链表区别:

  • 数组:数组元素在内存上连续存放,可以通过下标查找元素;插入、删除需要移动大量元素,比较适用于元素很少变化的情况
  • 链表:链表中的元素在内存中不是顺序存储的,查找慢,插入、删除只需要对元素指针重新赋值,效率高

Objective-C 里没有现成的链表结构,下面我实现了非线程安全的单链表和双链表,以下都是具体的实现细节,完整代码可以在这儿下载

单链表

单链表提供了插入、删除、查询、反转等操作,具体实现如下:

BBSingleLinkedList.h

#import 

@interface BBSingleLinkedNode : NSObject 

@property (nonatomic, strong) NSString *key;
@property (nonatomic, strong) NSString *value;
@property (nonatomic, strong) BBSingleLinkedNode *next;

- (instancetype)initWithKey:(NSString *)key
      value:(NSString *)value;

+ (instancetype)nodeWithKey:(NSString *)key
      value:(NSString *)value;

@end

@interface BBSingleLinkedList : NSObject

- (void)insertNode:(BBSingleLinkedNode *)node;
- (void)insertNodeAtHead:(BBSingleLinkedNode *)node;
- (void)insertNode:(BBSingleLinkedNode *)newNode beforeNodeForKey:(NSString *)key;
- (void)insertNode:(BBSingleLinkedNode *)newNode afterNodeForKey:(NSString *)key;

- (void)bringNodeToHead:(BBSingleLinkedNode *)node;

- (void)removeNode:(BBSingleLinkedNode *)node;

- (BBSingleLinkedNode *)nodeForKey:(NSString *)key;
- (BBSingleLinkedNode *)headNode;
- (BBSingleLinkedNode *)lastNode;

- (NSInteger)length;
- (BOOL)isEmpty;

- (void)reverse;
- (void)readAllNode;

@end

BBSingleLinkedList.m

#import "BBSingleLinkedList.h"

@implementation BBSingleLinkedNode

- (instancetype)initWithKey:(NSString *)key
      value:(NSString *)value
{
 if (self = [super init]) {
  _key = key;
  _value = value;
 }
 return self;
}

+ (instancetype)nodeWithKey:(NSString *)key
      value:(NSString *)value
{
 return [[[self class] alloc] initWithKey:key value:value];
}

#pragma mark - NSCopying
- (id)copyWithZone:(nullable NSZone *)zone
{
 BBSingleLinkedNode *newNode = [[BBSingleLinkedNode allocWithZone:zone] init];
 newNode.key = self.key;
 newNode.value = self.value;
 newNode.next = self.next;
 return newNode;
}

@end

@interface BBSingleLinkedList ()

@property (nonatomic, strong) BBSingleLinkedNode *headNode;
@property (nonatomic, strong) NSMutableDictionary *innerMap;

@end

@implementation BBSingleLinkedList

- (instancetype)init
{
 self = [super init];
 if (self) {
  _innerMap = [NSMutableDictionary new];
 }
 return self;
}

#pragma mark - public
- (void)insertNodeAtHead:(BBSingleLinkedNode *)node
{
 if (!node || node.key.length == 0) {
  return;
 }
 
 if ([self isNodeExists:node]) {
  return;
 }
 
 _innerMap[node.key] = node;
 if (_headNode) {
  node.next = _headNode;
  _headNode = node;
 } else {
  _headNode = node;
 }
}

- (void)insertNode:(BBSingleLinkedNode *)node
{
 if (!node || node.key.length == 0) {
  return;
 }
 
 if ([self isNodeExists:node]) {
  return;
 }
 
 _innerMap[node.key] = node;
 
 if (!_headNode) {
  _headNode = node;
  return;
 }
 BBSingleLinkedNode *lastNode = [self lastNode];
 lastNode.next = node;
}

- (void)insertNode:(BBSingleLinkedNode *)newNode beforeNodeForKey:(NSString *)key
{
 if (key.length == 0 || !newNode || newNode.key.length == 0) {
  return;
 }
 
 if ([self isNodeExists:newNode]) {
  return;
 }
 
 if (!_headNode) {
  _headNode = newNode;
  return;
 }
 
 BBSingleLinkedNode *node = _innerMap[key];
 if (node) {
  _innerMap[newNode.key] = newNode;
  BBSingleLinkedNode *aheadNode = [self nodeBeforeNode:node];
  if (aheadNode) {
   aheadNode.next = newNode;
   newNode.next = node;
  } else {
   _headNode = newNode;
   newNode.next = node;
  }
  
 } else {
  [self insertNode:newNode]; //insert to tail
 }
}

- (void)insertNode:(BBSingleLinkedNode *)newNode afterNodeForKey:(NSString *)key
{
 if (key.length == 0 || !newNode || newNode.key.length == 0) {
  return;
 }
 
 if ([self isNodeExists:newNode]) {
  return;
 }
 
 if (!_headNode) {
  _headNode = newNode;
  return;
 }
 
 BBSingleLinkedNode *node = _innerMap[key];
 if (node) {
  _innerMap[newNode.key] = newNode;
  newNode.next = node.next;
  node.next = newNode;
 } else {
  [self insertNode:newNode]; //insert to tail
 }
}

- (void)removeNode:(BBSingleLinkedNode *)node
{
 if (!node || node.key.length == 0) {
  return;
 }
 [_innerMap removeObjectForKey:node.key];
 
 if (node.next) {
  node.key = node.next.key;
  node.value = node.next.value;
  node.next = node.next.next;
 } else {
  BBSingleLinkedNode *aheadNode = [self nodeBeforeNode:node];
  aheadNode.next = nil;
 }
}

- (void)bringNodeToHead:(BBSingleLinkedNode *)node
{
 if (!node || !_headNode) {
  return;
 }
 
 if ([node isEqual:_headNode]) {
  return;
 }
 
 BBSingleLinkedNode *aheadNode = [self nodeBeforeNode:node];
 aheadNode.next = node.next;
 node.next = _headNode;
 _headNode = node;
}

- (BBSingleLinkedNode *)nodeForKey:(NSString *)key
{
 if (key.length == 0) {
  return nil;
 }
 BBSingleLinkedNode *node = _innerMap[key];
 return node;
}

- (BBSingleLinkedNode *)headNode
{
 return _headNode;
}

- (BBSingleLinkedNode *)lastNode
{
 BBSingleLinkedNode *last = _headNode;
 while (last.next) {
  last = last.next;
 }
 return last;
}

- (void)reverse
{
 BBSingleLinkedNode *prev = nil;
 BBSingleLinkedNode *current = _headNode;
 BBSingleLinkedNode *next = nil;
 
 while (current) {
  next = current.next;
  current.next = prev;
  prev = current;
  current = next;
 }
 
 _headNode = prev;
}

- (void)readAllNode
{
 BBSingleLinkedNode *tmpNode = _headNode;
 while (tmpNode) {
  NSLog(@"node key -- %@, node value -- %@", tmpNode.key, tmpNode.value);
  tmpNode = tmpNode.next;
 }
}

- (NSInteger)length
{
 NSInteger _len = 0;
 for (BBSingleLinkedNode *node = _headNode; node; node = node.next) {
  _len ++;
 }
 return _len;
}

- (BOOL)isEmpty
{
 return _headNode == nil;
}

#pragma mark - private
- (BBSingleLinkedNode *)nodeBeforeNode:(BBSingleLinkedNode *)node
{
 BBSingleLinkedNode *targetNode = nil;
 BBSingleLinkedNode *tmpNode = _headNode;
 while (tmpNode) {
  if ([tmpNode.next isEqual:node]) {
   targetNode = tmpNode;
   break;
  } else {
   tmpNode = tmpNode.next;
  }
 }
 return targetNode;
}

- (BOOL)isNodeExists:(BBSingleLinkedNode *)node
{
 BBSingleLinkedNode *tmpNode = _headNode;
 while (tmpNode) {
  if ([tmpNode isEqual:node]) {
   return YES;
  }
  tmpNode = tmpNode.next;
 }
 return false;
}

@end

双链表

双链表提供了插入、删除、查询操作,具体实现如下:

BBLinkedMap.h

#import 

@interface BBLinkedNode : NSObject 

@property (nonatomic, strong) NSString *key;
@property (nonatomic, strong) NSString *value;
@property (nonatomic, strong) BBLinkedNode *prev;
@property (nonatomic, strong) BBLinkedNode *next;

- (instancetype)initWithKey:(NSString *)key
      value:(NSString *)value;

+ (instancetype)nodeWithKey:(NSString *)key
      value:(NSString *)value;

@end

@interface BBLinkedMap : NSObject

- (void)insertNodeAtHead:(BBLinkedNode *)node;
- (void)insertNode:(BBLinkedNode *)node;
- (void)insertNode:(BBLinkedNode *)newNode beforeNodeForKey:(NSString *)key;
- (void)insertNode:(BBLinkedNode *)newNode afterNodeForKey:(NSString *)key;
- (void)bringNodeToHead:(BBLinkedNode *)node;

- (void)readAllNode;
- (void)removeNodeForKey:(NSString *)key;
- (void)removeTailNode;

- (NSInteger)length;
- (BOOL)isEmpty;

- (BBLinkedNode *)nodeForKey:(NSString *)key;
- (BBLinkedNode *)headNode;
- (BBLinkedNode *)tailNode;

@end

BBLinkedMap.m

#import "BBLinkedMap.h"

@implementation BBLinkedNode

- (instancetype)initWithKey:(NSString *)key
      value:(NSString *)value
{
 if (self = [super init]) {
  _key = key;
  _value = value;
 }
 return self;
}

+ (instancetype)nodeWithKey:(NSString *)key
      value:(NSString *)value
{
 return [[[self class] alloc] initWithKey:key value:value];
}

#pragma mark - NSCopying
- (id)copyWithZone:(nullable NSZone *)zone
{
 BBLinkedNode *newNode = [[BBLinkedNode allocWithZone:zone] init];
 newNode.key = self.key;
 newNode.value = self.value;
 newNode.prev = self.prev;
 newNode.next = self.next;
 return newNode;
}

@end

@interface BBLinkedMap ()

@property (nonatomic, strong) BBLinkedNode *headNode;
@property (nonatomic, strong) BBLinkedNode *tailNode;
@property (nonatomic, strong) NSMutableDictionary *innerMap;

@end

@implementation BBLinkedMap

- (instancetype)init
{
 self = [super init];
 if (self) {
  _innerMap = [NSMutableDictionary new];
 }
 return self;
}

#pragma mark - public
- (void)insertNodeAtHead:(BBLinkedNode *)node
{
 if (!node || node.key.length == 0) {
  return;
 }
 
 if ([self isNodeExists:node]) {
  return;
 }
 
 _innerMap[node.key] = node;
 
 if (_headNode) {
  node.next = _headNode;
  _headNode.prev = node;
  _headNode = node;
 } else {
  _headNode = _tailNode = node;
 }
}

- (void)insertNode:(BBLinkedNode *)node
{
 if (!node || node.key.length == 0) {
  return;
 }
 
 if ([self isNodeExists:node]) {
  return;
 }
 
 if (!_headNode && !_tailNode) {
  _headNode = _tailNode = node;
  return;
 }
 
 _innerMap[node.key] = node;
 
 _tailNode.next = node;
 node.prev = _tailNode;
 _tailNode = node;
}

- (void)insertNode:(BBLinkedNode *)newNode beforeNodeForKey:(NSString *)key
{
 if (key.length == 0 || !newNode || newNode.key.length == 0) {
  return;
 }
 
 if ([self isNodeExists:newNode]) {
  return;
 }
 
 if (!_headNode && !_tailNode) {
  _headNode = _tailNode = newNode;
  return;
 }
 
 BBLinkedNode *node = _innerMap[key];
 if (node) {
  _innerMap[newNode.key] = newNode;
  if (node.prev) {
   node.prev.next = newNode;
   newNode.prev = node.prev;
  } else {
   _headNode = newNode;
  }
  node.prev = newNode;
  newNode.next = node;
 } else {
  [self insertNode:newNode]; //insert to tail
 }
 
}

- (void)insertNode:(BBLinkedNode *)newNode afterNodeForKey:(NSString *)key
{
 if (key.length == 0 || !newNode || newNode.key.length == 0) {
  return;
 }
 
 if ([self isNodeExists:newNode]) {
  return;
 }
 
 if (!_headNode && !_tailNode) {
  _headNode = _tailNode = newNode;
  return;
 }
 
 BBLinkedNode *node = _innerMap[key];
 if (node) {
  _innerMap[newNode.key] = newNode;
  if (node.next) {
   newNode.next = node.next;
   node.next.prev = newNode;
  } else {
   _tailNode = newNode;
  }
  newNode.prev = node;
  node.next = newNode;
 } else {
  [self insertNode:newNode]; //insert to tail
 }
}

- (void)bringNodeToHead:(BBLinkedNode *)node
{
 if (!node) {
  return;
 }
 if (!_headNode && !_tailNode) {
  _headNode = _tailNode = node;
  return;
 }
 
 if ([_headNode isEqual:node]) {
  return;
 }
 
 if ([_tailNode isEqual:node]) {
  _tailNode = node.prev;
  _tailNode.next = nil;
 } else {
  node.prev.next = node.next;
  node.next.prev = node.prev;
 }
 
 _headNode.prev = node;
 node.next = _headNode;
 node.prev = nil;
 _headNode = node;
}

- (void)removeNodeForKey:(NSString *)key
{
 if (key.length == 0) {
  return;
 }
 
 BBLinkedNode *node = _innerMap[key];
 if (!node) {
  return;
 }
 
 [_innerMap removeObjectForKey:key];
 
 if ([_headNode isEqual:node]) {
  _headNode = node.next;
 } else if ([_tailNode isEqual:node]) {
  _tailNode = node.prev;
 }
 
 node.prev.next = node.next;
 node.next.prev = node.prev;
 
}

- (void)removeTailNode
{
 if (!_tailNode || _tailNode.key.length == 0) {
  return;
 }
 
 [_innerMap removeObjectForKey:_tailNode.key];
 if (_headNode == _tailNode) {
  _headNode = _tailNode = nil;
  return;
 }
 
 _tailNode = _tailNode.prev;
 _tailNode.next = nil;
}

- (BBLinkedNode *)nodeForKey:(NSString *)key
{
 if (key.length == 0) {
  return nil;
 }
 BBLinkedNode *node = _innerMap[key];
 return node;
}

- (BBLinkedNode *)headNode
{
 return _headNode;
}

- (BBLinkedNode *)tailNode
{
 return _tailNode;
}

- (void)readAllNode
{
 BBLinkedNode *node = _headNode;
 while (node) {
  NSLog(@"node key -- %@, node value -- %@", node.key, node.value);
  node = node.next;
 }
}

- (NSInteger)length
{
 NSInteger _len = 0;
 for (BBLinkedNode *node = _headNode; node; node = node.next) {
  _len ++;
 }
 return _len;
}

- (BOOL)isEmpty
{
 return _headNode == nil;
}

#pragma mark - private
- (BOOL)isNodeExists:(BBLinkedNode *)node
{
 BBLinkedNode *tmpNode = _headNode;
 while (tmpNode) {
  if ([tmpNode isEqual:node]) {
   return YES;
  }
  tmpNode = tmpNode.next;
 }
 return false;
}

@end

本次是爱站技术频道小编给大家分享的是IOS开发之数据结构的链表,在项目开发的时候一定要保持头脑冷静,才能够作出正确的决断哦!

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